The kind of animation being used will also play a part in decided not only how the character looks, but also how it is made. To begin with, designs are drawn up and maquettes are made of each character, out of clay and foam. These help determine how much a design will look in reality, and also what size a character should be, and in regards to other characters and the set.
Modelers then take the maquette and build a puppet, using wires, sculpy and small silicone fixtures.
Often, different faces will be made, to allow for lip syncing, and often these will include mouth shapes for the different phonemes, different brows, eyes, lips, teeth and eyes to help create expressions and give the puppet more life like reactions.
My main character was the fairy Godmother from Cinderella. I looked at various images of fairies and vintage ball gowns to decide upon the look of my character.
This is the design I came up with.
For my fairy godmother, I created a maquette out of clay, and then used modeling tools to give her detail. I used blue foam to give her a large dress, much like wooden frames were used on large ball gowns in the 1800's.
Although I am planning to use a 2D character for the Fairy godmother, iT was still very useful for me to see a 3D version of her. it helped me to imagine her movement capabilities and how her wings and dress would move when I animated her.
Below, is a painted model of my character with costume and wings, which i adapted from the first maquette I made.
The trouble I had with making this model, was that when baking, it can sometimes crack and the model was unable to stand afterwards. my sewing skills are not that good, but even with a simple costume I was able to gain a sense of how the character felt in 3D. I did however revert back to my original design though, as I preferred the madness to her facial expression and the younger looking figure.
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