Character Design and Armatures

Monday, 9 May 2016

Learning Report

Learning Report


I found these tests really useful in working out what needed further improvement and what worked well. I found that towards the end of the scene, while animating the set, the church at the back feel, so I held it in place for the last series of photographs. I decided not to re set the camera, as I wanted to see how it would look, as it was at the section of the animation where a riot ensues on stage, and I thought it might help give a troubled panicked feel. I found that I had the camera slightly slanted and had to move the set a fraction while shooting, but I feel this gives the piece a more fluid feel, rather than have the camera move in an exact straight line.
Through these things, I learnt that the placement of the camera and set are crucial to get correct before shooting, and although I was able to utilise these mistakes for effect, it is important to make sure everything is carefully planned before shooting.

The maquette, model and set building were not only educational, but very satisfying to create. As stop motion is a very hands on animation techqniue, I found these elements furthered this and out of all of them i think I learnt most about the set building aspect. Where as my set could have perhaps more detail on the brick work, and been built so it stood by itself more freely for longer periods of time, I am pleased that I was able to achieve the broke, old, run down feel that I was aiming for.

I also learnt that when compositing, it is necessary to animate using the right light, and with the pumpkin, I decided to leave some paint on the assotate for effect, but this would cause problems with keying at a later stage. It is also important that when using a variety of materials, that they still all aesthetically fit, otherwise the animation can loose its original visual style. However, I am pleased that I have tried a variety of materials and techniques, as it has given me an insight into the various aspects of working in stop motion, and the trials pitfalls of working with different textures and techniques. In this fully composited version, I found  the compositing needs work and I should try using motion tracking in future, I am pleased that for the main part that my elements fit well together. However, the pumpkin and the vines work less well, and do not seem to fit so easily into the scene. Next time I think I would animate these on the set as I photographed the camera movement, and use less clay to avoid weight problems. I was however pleased with the way that my lighting design worked. From a purple (the colour of magic) when the pumpkin turns into a coach, to a dank green when the witch is transported by a Centaur to the town, to then a orangey burning light while the crowd gathers, to dark red as the town burns down.

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